Welcome to Barkham. Pop. 5,120. Updates every Friday.
Cast of Characters
24th Apr 2020, 5:00 PM in
Chapter 2: Dog Wood
Guest Art: RaspberrySam
Guest Art: Creamsicle42
Guest Art: Teapot
Guest Art: Yshanii
Guest Art: Iron Horse Comics
Guest Art: Brethegoat
(Interlude) Shaggy Dog Stories
5 (3 votes)
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24th Apr 2020, 5:00 PM
We got a short, fun and thoughtful feature from Cosmic Warriors earlier this week, which you can check out on his
page! He's just starting out as a comics reviewer, and his rate of output is pretty high right now so you're never waiting too long before another video's released. Please go show him some appreciation for his efforts.
There are plenty of tricks to make a monster effective, at least to my mind. Size is definitely a great one, but one of the best ways is to make it look alive, and if all the time I've spent watching monster movies over the years has taught me anything, it's a deceptively simple thing to accomplish. Boris Karloff added gravitas to his iconic rendition of Frankenstein's Monster with body language back in the 1930s, while the 1997 special edition release of
Return of the Jedi
added moving parts to the Sarlacc to make it seem more like a biological creature. Now obviously a comic is a static medium, so we had to use something else for our monster: eyes. Not just glowing, plain eyes (don't get me wrong, I
glowing eyes), but big, white peepers with functioning irises and pupils, and petals that can supplement its ability to form expressions. I think Golden F. did a great job of bringing this bad boy to life. What techniques or facets do you think completes a monster? If you have a favourite, what makes it look real?
On a personal note, taking into account the current global situation, I don't have very much planned for my birthday this year, but I did get to ring it in by staying up past midnight and playing
Epic Spell Wars
over Discord into the wee hours of the morning, so all-in-all, I'd call it a good start to the day! I have been sorely tempted to keep note of the family line I've wound up playing in the latter game's campaign. Might be useful material for something in the future.
24th Apr 2020, 6:21 PM
That is indeed one creepy monster. Looks like Tommy's going to have to learn how to be a man of heroic action rather than a pampered rich kid.
25th Apr 2020, 12:16 AM
Rich? Oh, definitely! Pampered? Well, we shall see...
25th Apr 2020, 12:42 AM
Happy Birthday, Scott!
Ouch, those thorns have got to hurt.
I'm not sure if I understand your question right when it comes to techniques, but for me the scariest part of a monster are those in the shadow, just out of sight. Keeps you on edge and makes you wonder if someone is watching you.
That being said, those eyes. Oh god.
25th Apr 2020, 1:23 AM
Thank you! Oh, yes! The power of suggestion is mighty indeed. The human imagination will always be the biggest, scariest haunted house in the universe, after all, so you can get a lot of mileage out of letting the audience fill in the blanks for you. I think that's one reason older horror films favour the sound design over visual presentation.
21st May 2020, 10:05 PM
Eyeballs inside flowers.
22nd May 2020, 3:16 AM
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